![]() (Anchor point is at the top left of the GUI) Scale These methods can be mixed as UDim2.new(0.5, 10, UDim.new(1, 0)) will also work You can simply put your scale and offset for each axis and that'll work too.You can use the UDim.new constructor to make an X UDim and a Y UDim for your UDim2.It's because there's 2 ways of using this constructor. (no you're not, but I'll tell you anyways). Now you're probably wondering why I put two different ways of using this constructor. new ( XScale, XOffset, YScale, YOffset ) When trying to write a UDim2 value in a script, you can use the. UDim2 values is often denoted with brackets, but when writing UDim2 values in the properties window, brackets can be omitted as Roblox will automatically implement the brackets back in. Offset: The pixel unit component of the UDim.Scale: The value this represents is scaled relative to the axis that this UDim is representing in a UDim2.An UDim can be either X or Y in an UDim2 coordinate and have 2 main properties. ImageButton: An interactable button that contains an image.Īn UDim is a component used when working with GUI.ImageLabel: A label that contains an image.They inherit the properties of a GUIObject but also have their unique properties like Image, ImageColor3, ImageTransparency, etc. Image objects are also GUIObjects like Frames, but they contain an image. TextButton: An interactable button that contains text.Text objects also have their own unique properties like Text or Font. Because text objects are GUIObjects, they inherit the properties of them. Text objects are GUIObjects like Frames, but they contain text. They can look and be used in many different ways. They inherit a GuiObject's properties including BackgroundColor3, BackgroundTransparency, Size, Position, etc. A BillboardGui is a 2d container that is bound to a 3d object.Ī Frame is a simple yet applicable type of GUIObject that can be used for your GUI. A SurfaceGui is a container for GUIObjects that appear on surfaces (like on parts). A ScreenGui is a container for GUIObjects that appear on your screen. ![]() ScreenGui and SurfaceGui are pretty self explanatory. A ScreenGui, a SurfaceGui, and a BillboardGui. Selects the GUIObject.Size axes that a GUI will be based relative to the size of its parentĭetermines whether a GUIObject and its descendants will be renderedĭetermines the order in which a GUI renders relative to other GUIsĪ LayerCollector is an abstract class that holds 3 types of GUI containers. Overrides the default selection adornment (used for gamepads)ĭetermine the pixel and scalar size of a GUI Sets the GuiObject which will be selected when the Gamepad selector is moved in this directionĭetermines the pixel and scalar position of a GUIĭetermines the number of degrees by which a UI element is rotatedĭetermine whether the GUI can be selected by a gamepad The UICorner component can alter how the corners of a GUIObject look, and the UIListLayout component can manipulate the layout of a GUIObject.ĭetermines whether a UI element sinks inputĭetermines the origin point of a GUI, relative to its absolute sizeĭetermines whether resizing occurs based on child contentĭetermines the transparency of the GUI's background and borderĭetermines in what manner a GuiObject's border is laid out relative to its dimensions.ĭetermines the pixel width of a GUI's borderĭetermines if descendant GUIs outside of the bounds of a parent GUI element should renderĬontrols the sort order of a GUI when used with a UIGridStyleLayout A GUIObject or it's children can be manipulated through UIComponents. GUIObjects also have defined functions and events. Every UI object will have inherited properties like Size, BackgroundColor3, etc. In Roblox, objects like buttons or text labels are known as GUIObjects which is an abstract class for a UI object.
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