Traditionally a weakness, Jellyfin's device support caught up quickly with Plex, as they now have an Android TV client, a Roku client, and most any other type of native client you can ask for. The Web UIs are both decent, so client support is only a sticky point if you're using specific devices like Roku, Fire TV stick, or Chromecast. Plex and Jellyfin have great first-party apps for most popular devices, whether iOS or Android. We're a mostly-Apple household, so we have Apple TVs, iPads, iPhones, etc. Especially when profit must be increased, therefore features and paywalls are built with little regard for maintenance and stability!Īgain, I'm not saying that's happening, I'm just trying to make a point: there is plenty of FUD to go around in all the comparisons between Jellyfin and Plex, just as in any open source vs. In fact, longevity induces baggage (whether technical or institutional), and that can drag down a project, too. That does speak to Plex's staying power, but again, just because it's existed for a long time doesn't mean it is automatically better than Jellyfin. Jellyfin was launched as a fork of Emby only four years ago, in late 2018. A lot of the reason Plex seems to be the top choice for most people (besides marketing) is longevity: the project was started in 2007-almost 15 years ago! currently holds the crown, that doesn't mean they will forever. Companies come and go, and just because Plex, Inc. But there are no guarantees for Plex, either. I've heard that refrain so many times, and yes-if we're talking about a hobby project run by one passionate individual-that's a possibility.īut if you glance for half a second at the activity around Jellyfin, from GitHub to Reddit to Matrix chat, you'll see a vibrant and active userbase with many individual contributors. Many articles comparing Jellyfin to Plex contain a bit of anti-open-source FUD: "because Jellyfin is developed by a community and not a company, updates could be slow, or never happen, since nobody's really controlling it." The price isn't excessive, but it does cost extra, either $5/month or $120 for permanent use. Plex also paywalls some of the most useful features, like hardware transcoding and app downloads. 'corporate.' Especially around content partnerships and the way Plex markets itself. While there's nothing inherently wrong with that, it feels like some of the major features and initiatives are more. Plex, on the other hand, is run by a commercial entity, and is closed-source software-even though parts of it are built around open source components (notably, ffmpeg). I also like how the source code (and major components) are all open source, and freely available on GitHub. Their contribute page emphasizes the fact that Jellyfin is powered by community. On a basic level, as a very strong proponent of (free and) open source software, the community behind Jellyfin is more palatable to me. Many people never heard of it, and those who have often don't know why someone would choose Jellyfin over Plex, considering Plex's legacy. Today, I posted a new video, showing how I set up Jellyfin on my NAS, and explaining a bit more about transcoding, legal issues around breaking DRM, and acquiring DVDs and Blu-Rays on the cheap.īut I wanted to explain a little more about why I chose Jellyfin. Like cable networks and satellite companies before, they're raising rates (at a rate higher than inflation), stuffing their content libraries with filler that's not even worth the bandwidth to stream it, and shoving ads in paying users' faces.Īnd in my first video of this two-part series, I showed how I rip Blu-Rays and DVDs into my computer. The blog post Streaming services lost the plot detailed how streaming services have become the thing they were made to destroy.
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It seems that the most common case for multi touch is "fingers on a touch screen", which usually (but not necessarily) means one person placing one or several fingers on a touch screen to perform some form of multi touch gesture. Second, is the device a single touch or multi touch device? In my case, I actually have multiple pens that will be operated by different persons, and as the pens can be in contact with the writing surface at the same time, I will set it up as a multi touch device. A touch screen or tablet stylus type device will normally report absolute screen coordinates. When creating a Linux driver for a pointer device, there are several choices you need to make.įirst, does the device report absolute or relative coordinates? A mouse type device will normally report relative coordinates, that is, coordinates relative to the pointers previous position. Note that I am by no means an expert in Linux driver development, so read this with a somewhat critical eye. "./myQtApp -plugin EvdevTouch"), my device was detected and started working!įor those interested, I will give some additional detail. It sure did help! I am very new to Qt (I did dabble a little with it many, many years ago), so I am still trying to find my way around.įollowing your advice, I found the EvdevTouch plugin, and by adding it to the command line (e.g. You might find there what you are looking for or need to modify in order to achieve what you want. There are several plugins to handle different aspects of evdev e.g. Kivy distinguishes between type A and type B devices, and correctly report the MT_TRACKING_ID for type said:Īdding to you should take a look at the the evdev plugins in Qt's sources. (I know that it is possible to get this to work, as e.g. the MT_TRACKING_ID is not carried through, but instead being replaced by an int, monotonically increasing for each new touch point detected, effectively treating all devices as type A. I have thus far been unable to get my unique IDs, and I worry that Qt "suffers" from the same behavior as e.g. Is it possible to get hold of the actual ID I set (with the MT_TRACKING_ID event) in a TouchPoint, and not only the sequentially generated int that seems geared towards "multiple fingers on a touch screen"? As I know the identity of each pen, I wish to treat them as type B devices, so that I can keep track of them between touches (in practice, each pen will be operated by a different person, all working on a whiteboard application on a common, large screen, and I wish to be able to keep state per person, for example pen color, tip size, etc). I am working on a Linux evdev driver for a digital pen, and I am generating multitouch events using MT_TRACKING_ID to set a unique ID for each pen (there can be several active and in use on the screen at the same time). Add this to your VMT: “ $translucent 1“.Use a compression that supports Alpha (the default DXT5 is fine).Make sure your source image has transparency/Alpha Channel (TGA works best here).Custom Textures in Hammer Bing Bang boom, your new texture is in game. Half Life 2 Textures Downloadįirstly you will be greeted with this menu. Importing into VTFEdit At this point I assume you have your source image ready to roll. VTFEdit/VTEX love TARGAs, so if you are experiencing any import issues, converting to a TGA file might be your solution. As you may have guessed, Photoshop is the weapon of choice for this. The primary issue that you will have with it is trying to find a program that can output/edit them. How To Install Half Life 2 Textures For Gmod Venturian TARGA (.tga) Images TARGA is an old weird image format, it has plenty of nice features, but has been mainly overtaken in most industries by PSD or PNG files. Don’t touch BMP PNG-8 vs PNG-24 24-bit PNG files support variable transparency, so for variable transparency we must use TGA.JPG is recommended for everything else.GIF supports animation (but has to be split it into frames to import them).If you are unfamiliar with the types of image formats, all you really need to know is: There is a much better alternative, which works with most image files and has many more features, including a straight forward user interface. Valve include one called with their games, it’s a basic command line tool that can only convert from TARGA (.tga) files. To get our image from a normal format to a VTF, we need to use a program to convert it. Images of 512×512 pixels are a good basis for most textures. In reality you would want to use the smallest possible size, and only use textures this big for important stuff. The image size is a whopping 1418×1418 pixels, which I resized to a power of 2 of 1024×1024. The circular logo is surrounded by transparency, but we will deal with that later. I will be using the to make a texture from. A more detailed technical analysis of the VMT implementation can be found on the. Other advanced VMT features that make a texture more realistic will be covered in a future tutorial. You can have more than one VMT file pointing to the same VTF image, but with different properties defined, which will make Hammer and the game treat the image as separate textures. What noise should it make when hit? Garry's Mod Half Life Textures.The VMT A VMT (.vmf) file is a plain text file which defines metadata about the texture. 64×64, 128×128, 256×256, 1024×1024 and so on) A detailed technical analysis of the VTF implementation can be found on the. The internal data is organised in a way which is most efficient for rendering, this is why normal.jpgs/.pngs can’t be used without conversion. The most important factor is that the dimensions of the image must be a power of 2, (i.e. They are created by converting an existing image file using a special program. The VTF A VTF (.vtf) file contains all the pixel data, alpha maps and mipmaps that a texture can use. Both are used together when displaying a texture in the games. The Story of the VTF and the VMT Textures are split into two files: the VTF ( Valve Texture Format), a file containing the image data, the pixels of your texture, and the VMT ( Valve Material Type), a file containing metadata and shader details about the texture. Unlike modern engines, there is no “ drag and drop, and it just works” here, you must do most of the work yourself. Hl2 Textures For GmodĬreating textures is not an intuitive process, but not an overly difficult task either. I bought both gmod and counterstrike source but i don't know where to get the game files from css and how to put them in gmod, every time i search on the internet it shows how to get a free version of css textures but i have the legit bought versions of gmod and counterstrike and cant find a single video of how to extract and install the textures legitimately. Install and play ep2 then go into garrysmod, do the mounting option on the main menu (go through them if you don't know which one it is) and make sure EP2 is. If you own CSS, simply Install It via steamon the same harddrive that your GMOD Is Installed on (should be default). Go the the GMOD Textures Page Download the CSS Textures Download the CSS Maps (optional) Extract the folder contained within the Zip File. Link to a youtube video in how to install textures (not mine so dont give me credits for the video). 2.having or not the required games to mount on gmod not having. If you do you specify a player (by their Steam64 ID, Steam name or character name), your own Fame Points will be set to the specified value. This command will set the Fame Points of the player with the specified Steam64 ID, Steam name, or character, to the specified value. The TeleportToPlayer admin command will teleport your character to the player with the specified Steam64 ID, Steam name or character name. To teleport your own character, specify your own character's name (or Steam name). If coordinates (X, Y and Z) are specified, the player with the specified Steam64 ID, Steam name, or character name will be teleported to those coordinates. If no coordinates are specified, the player with the specified Steam64 ID, Steam name, or character name, will be teleported to your character's current location. This command will spawn the vehicle with the specified vehicle ID in front of you. If you do not specify an amount, one of the specified NPC will be spawned. This command will spawn the NPC with the specified character ID in front of you. If no amount is specified, one of the specified item will be spawned. This command will spawn the item with the specified ID (and in the optional amount) in front of your character. The Location command will print to the chat the location (X, Y and Z coordinates) of the player with the specified character name, Steam64 ID or Steam name. If you specify text after the command, only vehicle IDs with that text in their name will be listed. This command will list all vehicle IDs (for use with the #SpawnVehicle command). If you specify text after the command, only character IDs with that text in their name will be listed. This command will list all character IDs (for use with the #SpawnCharacter command). If you specify text after the command, only item IDs with that text in their name will be listed. This command will list all item IDs (for use with the #SpawnItem command). To unban a player, you must remove the player's Steam64 ID from the ban list in your server panel: currently, there is no unban command. If a player is online when they are banned, they will be kicked (and be unable to reconnect). When a player is banned, they are unable to connect to the server. The Ban command will ban a player, specified by their character name, Steam64 ID or Steam name, from the server. Kicking a player disconnects them from the server, unlike a ban, they are able to reconnect after being disconnects. The Kick admin command will kick a player, specified by their character name, Steam64 ID or Steam name, from the server. This list will include each player's character name, Steam name and Steam64 ID. The ListPlayers command will print a list of all players currently connected to your server to the chat. This command will print to the chat a list of all commands available in your game. This will list and display all items relating to the filter for example if you type #ListAssets item AK47 this will list all items with the term AK47 in it The Navy said its investigation found 28 "corrective actions" that would help the Navy to "become a more effective fighting force." Of those, 14 actions are complete, 13 are in progress and one is pending. The Kitsap Sun requested the Navy's investigation reports of the pier collision in January but had yet to receive any documents until Monday's disclosure of the entire, though heavily redacted, investigation into the seamount crash. The shipyard replaced its sonar dome with one from the decommissioned USS Honolulu and ultimately got the boat back to sea after about 3 1/2 years. A previous submarine, the USS San Francisco, struck an underwater mountain in 2005 in a crash that killed a sailor and injured 97 others. It's likely to be years before the Connecticut can do that. The vessel was dry-docked at the Puget Sound Naval Shipyard earlier this year briefly for an assessment. Congress has already appropriated $50 million to begin the work. It's expected to require lengthy repairs Navy Secretary Carlos Del Toro told the Kitsap Sun in April that it is committed to getting the vessel back to sea. In December, a dome-less USS Connecticut sailed into its Bremerton homeport, the conclusion of a 7,000-mile mission to bring the elite boat home. More: USS Seawolf comes home following globetrotting deployment Patrick Cashin as its executive officer, and Master Chief Sonar Technician Cory Rodgers as chief of the boat "due to loss of confidence." The investigation released Monday recommended seven sailors receive discipline for the incident, including removal from the Navy for five of them. Cameron Aljilani as the boat's commanding officer, Lt. In November, Vice Adm. Karl Thomas, commander of the Japan-based Seventh Fleet, relieved Cmdr. The bow dome detached en route, the report said. Though there were signs the sub was in hazardous waters, no leader of the sub made the corrections necessary to avoid the grounding, the report said.įollowing the October crash, the Connecticut sailed to Guam. Skid Row recorded its debut at the Royal Recorders in Lake Geneva, Wisconsin with producer Michael Wagener. Bon Jovi's manager Doc McGhee sought out Skid Row, and secured the band a record deal with Atlantic Records in 1988. Sabo and Bongiovi agreed that if one of them made it in the music business, he would help the other out. Sabo and John Bongiovi were teenage friends and Sabo was briefly a member of Bon Jovi before being replaced by guitarist Richie Sambora. The band began playing shows in clubs throughout the eastern United States. Lead vocalist Sebastian Bach replaced original singer Matt Fallon (Fallon) after the band spotted Bach singing at rock photographer Mark Weiss's wedding at the age of 18, and the members asked him to join in early 1987. The pair recruited guitarist Scotti Hill and drummer Rob Affuso through newspaper ads. Skid Row was formed early 1986 in Toms River, New Jersey, by bassist Rachel Bolan and guitarist Dave Sabo. In 2017, ZP Theart was named the official lead singer after spending a year as a touring member of the group. Eight months later, however, Harnell left the band. The same day, Bolan and Sabo stated that Tony Harnell, formerly of TNT, was their new vocalist. In 2015, Skid Row announced the band and Solinger have parted ways. The band sold 20 million albums worldwide by the end of 1996.Īfter replacing Bach with Johnny Solinger and Affuso with Phil Varone in 1999, Skid Row released Thickskin and Revolutions per Minute, which garnered mixed to negative reception. During this period, the band consisted of bassist Rachel Bolan, guitarists Dave Sabo and Scotti Hill, drummer Rob Affuso, and frontman Sebastian Bach. The band's third album Subhuman Race was also critically acclaimed, but failed to repeat the success of its predecessors. The group was commercially successful in the late 1980s and early 1990s, with its first two albums Skid Row and Slave to the Grind certified multi-platinum, the latter of which reached number one on the Billboard 200. The group was commercially successful in the late 1980s and early 1990s Read Full Bio More than one artist using the Skid Row moniker:ġ) - Skid Row is an American heavy metal/glam metal band, formed in 1986 in Toms River, New Jersey. More than one artist using the Skid Row moniker:ġ) Skid Row is an American heavy metal/glam metal band, formed in 1986 in Toms River, New Jersey.Ģ) Skid Row were an Irish blues rock band of the 60s/70s, based in Dublin and was the first band in which future Thin Lizzy members Phil Lynott and Gary Moore played professionally.ġ) - Skid Row is an American heavy metal/glam metal band, formed in 1986 in Toms River, New Jersey. Nobody likes working with copy that requires squinting to read. And, most importantly, the font you select should always be easy on the eyes. Choose a style that is different from your competitors and translates the personality of your brand. Make sure that the different choices you select are harmonious with one another. Consider the weight and size of each font, along with the style. They are needed for headings, titles, subtitles, and body text in any collateral or online materials. 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